From Start to Finish: Pixar’s Production Pipeline for The Next Generation #Cars3Event

Share on StumbleUponShare on FacebookTweet about this on TwitterPin on PinterestShare on YummlyShare on Google+Buffer this pageEmail this to someone

Disney Pixar’s Cars 3 hits theaters nationwide on June 16th, and I am SO excited to see my favorite – and some new – Cars characters on the big screen again!! I was treated to an advanced screening while attending the Cars 3 Press Event in San Francisco a few months ago, and let me tell you…this is going to be an amazing movie, fun for the whole family!


While attending the press event, I attended a session with Directing Animator, Jude Brownbill, Production Designer Jay Shuster, and Character Supervisor Michael Comet. They told us all about how they brought to life the next generation of Cars, giving us the nitty gritty on everything from designing and creating the characters Jackson Storm and Cruz Ramirez.


The way Pixar begins a new animated film is by basically just your old fashioned outlining – but with photos and images instead of words. They’re extremely visual, as most creative types usually are! For this process, they can literally come up with hundreds of sketches. Each car in Cars 3 is a character first and a car second, so they focus on creating the expressive personalities more than they making the cars look realistic.

The “Cars 3” Long Lead Press Days, held at Sonoma Raceway, including presentations by Production Designer Jay Shuster, held on March 28, 2017 in Sonoma, Calif. (Photo by Deborah Coleman / Pixar)

“We can’t angle that windshield too far or otherwise it looks like the eyes are staring up into space constantly. We need to be very attentive to that angle of the windshield.”


This storyboard was drawn by Cars 3 story artists John Hoffman and Sam Hood.  Storyboards are drawn by story artists in order to pre-visualize the film. They are placed side-by-side in sequence by the editorial team, so that they convey the pace of scenes and deliver a rough sense of how the story unfolds. This storyboard is one of approximately 81,924 story panels that were delivered to editorial. The storyboarding process, in the form it is known today, was developed at Walt Disney Studios during the early 1930s.

You can see so clearly the personalities in these cars – I keep wanting to call them people. ha ha! The eyes, the anger – it’s all right there in his face!

CARS 3 (Pictured) – Concept art of Miss Fritter by Artist Matt Nolte. ©2017 Disney•Pixar. All Rights Reserved.

The Effects Supervisor for CARS 3, Jon Reisch, said that the mud was the most difficult effect to achieve in a realistic way. Why so? Because mud isn’t always solid, and it’s not always liquid either, so it is difficult to create all of the variant characteristics. They brought in the lighing department to really make sure that this mud looked like mud – and not a blob of melted chocolate.

Jackson Storm is a new, more modern (think younger) character in Cars 3. His design is angular and sharp, a direct contrast to McQueen’s flowing body. Storm represents the NEXT GENERATION of race cars and the production team created him like a weapon on wheels – stealthy, fighter-like, with lots of mass and muscle.

©2017 Disney•Pixar. All Rights Reserved.

You can watch this cool video of Jackson Storm being created, and learn to drawn him for yourself!

Check out the new Cars 3 Movie trailer here!

Like CARS on Facebook:

Follow CARS 3 on Twitter:

Follow CARS 3 on Instagram:

Subscribe to the Disney/Pixar YouTube channel here:

Visit the official CARS 3 website here:

CARS 3 opens in theatres everywhere on June 16th!

Share on StumbleUponShare on FacebookTweet about this on TwitterPin on PinterestShare on YummlyShare on Google+Buffer this pageEmail this to someone

Leave a Reply

Your email address will not be published. Required fields are marked *

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <s> <strike> <strong>